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Development note
Mark Hopper
Nastics started as an experiment to see whether AI could help build a game idea I had. Its mechanics take inspiration from Rocket League, Prince of Persia, Rematch, and Knockout City, some of my favorite games. I kept iterating until it was playable. It’s now getting close to the point where it needs player feedback, which I’m super excited about.
AI disclaimer: The current build includes AI-generated assets. Before a full release, I plan to work with or commission artists, designers, and other creatives to replace and improve the game’s assets and art direction. That includes any work that needs a human touch.
Much of the game will likely change stylistically before release. Generative AI is used only to help with development; it doesn’t run during gameplay.











